Earthquake ID 347 Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled. |
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Spoil Crush ID 348 Causes a change inside the monster while attacking an enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. |
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Song of Renewal ID 349 For 2 minutes, decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. Additionally increases MP consumption when singing while song/dance is in effect. |
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Physical Mirror ID 350 For 5 minutes, reflects physical buffs/de-buffs with 30% probability and magic buffs/de-buffs with 10% probability. Requires a shield. |
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Magical Mirror ID 351 For 5 minutes, reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 30% probability. Requires a shield. |
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Shield Bash ID 352 Hits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. |
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Shield Slam ID 353 Stuns an enemy with a shield, blocking an enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible. |
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Hamstring Shot ID 354 Supplements the user's P. Atk. with 1973 Power to decrease an enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible. |
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Focus Death ID 355 For 2 minutes, decreases user's Critical Rate by 30% and frontal Critical Damage by 30%. Increases the probability of deadly attack by 60% and rear Critical Damage by 90%. Requires a dagger. |
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Focus Chance ID 356 For 2 minutes, decreases frontal Critical Rate by 30%, side Critical Rate by 30% and rear Critical Rate by 60%. Requires a dagger. |
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Focus Power ID 357 For 2 minutes, decreases frontal critical attack damage by 30%. Increases side critical attack damage by 30% and rear critical attack damage by 60%. Requires a dagger. |
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Bluff ID 358 Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. |
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Eye of Hunter ID 359 Increases P. Atk. toward insects, plants and animals by 30% for 10 minutes. |
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Eye of Slayer ID 360 Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 10 minutes. |
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Shock Blast ID 361 Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. |
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Armor Crush ID 362 Supplements the user's P. Atk. with 3077 Power to stun an enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Song of Meditation ID 363 For 2 minutes, increases all party members' MP Recovery Bonus by 20%, and decreases magic skill use MP consumption by 10%. Additionally increases MP consumption when singing while song/dance is in effect. |
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Song of Champion ID 364 For 2 minutes, decreases all party members' MP consumption by 20% and reuse time by 10% for physical/sing/dance skill use. The MP consumption increases additionally when singing while sing/dance effect lasts. |
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Dance of Siren ID 365 For 2 minutes, increases all party members' magic damage's Critical Rate by 100%. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of Shadows ID 366 For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of Medusa ID 367 Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword. |
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Vengeance ID 368 Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield. |
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Evade Shot ID 369 Attacks an enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible. |
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Clan Body ID 370 Increases clan members' Max HP by 3%. It only affects those who are of an Heir rank or higher. |
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Clan Spirituality ID 371 Increases clan members' Max CP by 6%. It only affects those who are of a Baron rank or higher. |
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Clan Soul ID 372 Increases clan members' Max MP by 3%. It only affects those who are of a Viscount rank or higher. |
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Clan Regeneration ID 373 Increases clan members' HP regeneration by 3%. It only affects those who are of an Heir rank or higher. |
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Clan Morale ID 374 Increases clan members' CP regeneration by 6%. It only affects those who are of an Elder rank or higher. |
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Clan Clarity ID 375 Increases clan members' MP regeneration by 3%. It only affects those who are of a Viscount rank or higher. |
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Clan Might ID 376 Increases clan members' P. Atk. by 3%. It only affects those who are of a Knight rank or higher. |
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Clan Shield ID 377 Increases clan members' P. Def. by 3%. It only affects those who are of a Knight rank or higher. |
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Clan Empower ID 378 Increases clan members' M. Atk by 6%. It only affects those who are of a Viscount rank or higher. |
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Clan M. Def. ID 379 Increases clan members' M. Def by 6%. It only affects those who are of an Heir rank or higher. |
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Clan Guidance ID 380 Increases clan members' Accuracy by 1. It only affects those who are of a Baron rank or higher. |
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Clan Agility ID 381 Increases clan members' Evasion by 1. It only affects those who are of a Baron rank or higher. |
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Clan Shield Defense ID 382 Increases clan members' Shield Defense by 12%. It only affects those who are of a Viscount rank or higher. |
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Clan Shield Block ID 383 Increases clan members' Shield Defense by 24%. It only affects those who are of a Baron rank or higher. |
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Clan Cyclonic Resistance ID 384 Increases clan members' resistance to Water/Wind attacks by 3. It only affects those who are of a Viscount rank or higher. |
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Clan Magmatic Resistance ID 385 Increases clan members' resistance to Fire/Earth attacks by 3. It only affects those who are of a Viscount rank or higher. |
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Clan Resist Shock ID 386 Increases clan members' resistance to Stun attacks by 12. It only affects those who are of a Viscount rank or higher. |
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Clan Resist Hold ID 387 Increases clan members' resistance to Hold attacks by 12. It only affects those who are of a Viscount rank or higher. |
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Clan Resist Sleep ID 388 Increases clan members' resistance to Sleep attacks by 12. It only affects those who are of a Viscount rank or higher. |
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Clan Wind Walk ID 389 Increases clan members' Speed by 3. It only affects those who are of a Count rank or higher. |
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Clan Luck ID 390 Decreases clan members' experience loss and the chance of other death penalties when killed by a monster or player. It only affects those who are of an Heir rank or higher. |
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Clan Imperium ID 391 Grants the privilege of Command Channel formation. It only effects Sage / Elder class and above. |
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none ID 392 |
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none ID 393 |
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none ID 394 |
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Heroic Miracle ID 395 For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, resistance to buff-canceling attacks by 80, and Speed by 5. Consumes 40 Soul Ore. |
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Heroic Berserker ID 396 For 2 minutes, increases the user's Accuracy by 8, P. Atk. by 500, M. Atk. by 500, Atk. Spd. by 100, Casting Spd. by 100, Speed by 20, resistance to buff-canceling attacks by 80, and the effect of received HP recovery magic by 100%. Bestows complete resistance to de-buff attacks. Decreases P. Def. by 25%, M. Def. by 25%, and Evasion by 8. Consumes 40 Soul Ore. |